Warhammer 40,000: Space Marine 2’s First Public Test Server Goes Live, Update 7.0 Patch Notes Reveal Huge Changes

3 weeks ago 16

Warhammer 40,000: Space Marine 2’s archetypal nationalist trial server is present live, and with it comes an aboriginal look astatine the long-awaited Update 7.0 and its associated spot notes.

In a assemblage post, steadfast Focus Entertainment and developer Saber Interactive said these preliminary spot notes for the PTS mentation see “most” of the 7.0 update features. But the last 7.0 spot notes volition “probably differ” arsenic the improvement squad is inactive moving connected bug fixes.

Still, determination is simply a immense magnitude to excavation into for PC players of Space Marine 2 who are successful the PTS (it’s not disposable connected console). For a start, Update 7.0 adds a caller PvE mission, called Exfiltration, a caller secondary limb (Inferno Pistol for the Vanguard, Sniper, and Heavy classes), the endgame-focused prestige ranks successful PvE, and backstage PvP lobbies.

There are breathtaking customization additions for Warhammer 40,000 fans, too, including caller colors (Volupus Pink and Thousand Sons Blue), Bulwark cloth recoloring, hands recoloring, and customization rewards accrued by 50% successful PvP. The PTS adds an Imperial Fists Champion tegument for the Tactical class, and a Space Wolves Champion for the Vanguard class.

There are immoderate important equilibrium changes, too, headlined by an extended limb arsenal successful PvE which means each classes present person a larger limb choice. Yes, that means the Assault people tin yet usage the Power Sword without mods. It’s worthy checking the spot notes beneath to spot each the tweaks to Space Marine 2’s galore weapons.

Here’s a invited change: connected the Inferno Operation, if a subordinate reaches the assembly country successful the last signifier of the level, the different players volition beryllium forcefully teleported determination aft immoderate clip (they volition person a notification astir the teleportation aft 1:30 and volition beryllium teleported 15 seconds later). Since launch, Space Marine 2 has had a griefing occupation wherever players tin stay extracurricular the assembly country indefinitely, blocking advancement for others.

Last month, the Space Marine 2 developers teased the upcoming Horde mode, and stamped retired unrecorded work crippled speech amid a backlash to 'FOMO' Community Events. Earlier this year, Saber addressed increasing vexation implicit a deficiency of contented and outlined what players tin expect from Space Marine 2 successful the coming months.

Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes:

New Features

  • New PvE mission: Exfiltration
  • New Secondary Weapon (PvP & PvE): Inferno Pistol for the Vanguard, Sniper and Heavy classes.
  • Prestige ranks successful PvE.
  • PvP Private lobbies.
  • Customization:
    • New Colours (Volupus Pink and Thousand Sons Blue)
    • Bulwark Cloth Recoloring
    • Hands Recoloring
  • Rewards accrued by 50% successful PvP.

Balancing

  • Extended Weapon arsenal successful PvE:

All the classes present person a larger limb choice:

Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol

Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol

Assault: Power Sword | Plasma Pistol

Bulwark: Heavy Bolt Pistol

Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine

Vanguard: Heavy Bolt Pistol | Bolt Carbine

  • Heavy Bolt Rifle: reworked the 2 Artificer & 2 Relic versions:

Artificer / Salvation of Bakka - Alpha:

  • Magazine Capacity: Increased from 45 to 50
  • Ammo Reserve: Increased from 180 to 200

Artificer / Drogos Reclamation - Beta:

  • Accuracy: Lowered from 4.5 to 4
  • Range: Increased from 6 to 8
  • Magazine Capacity: Decreased from 50 to 45
  • Ammo Reserve: Lowered from 200 to 180
  • Added a scope

Relic / Gathalamor Crusade - Alpha:

  • Magazine Capacity: Increased from 45 to 55
  • Ammo reserve: Increased from 180 to 220

Relic / Ophelian Liberation - Beta:

  • Accuracy: Lowered from 5.5 to 4
  • Range: Increased from 6 to 8
  • Magazine Capacity: Decreased from 50 to 45
  • Ammo Reserve: Lowered from 200 to 180
  • Added a scope
  • Added a maximum headdress to reconstruct slice HP per action; and a max people to reconstruct wellness per enactment to the pursuing weapons:
    • Heavy Melta Gun
    • Melta Gun
    • Heavy Plasma

Weapon Perks Update

Heavy Bolt Rifle

"Able Precision" (Artificer tier): duration effect accrued from 5 to 10 seconds.

"Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage)

"Fast Regeneration 2" (Artificer tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

"Head Hunter 2” (Artificer tier): Completely reworked, the caller perk is “Tactical Precision”: "Headshots woody 20% much Damage. Non-Headshot Damage decreases by 10%."

"Rapid Health" (Relic tier): Health restoration accrued from 5% to 10%. No longer has a cooldown.

"Rampage" (Relic tier): duration effect accrued from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.

"Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.

"Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).

"Tyranid Eliminator" (Relic tier): Replaced with “Cleaving Fire” (Shots volition penetrate Block Stances, dealing 25% of the accustomed Damage).

Bolt Rifle

"Able Precision" (Artificer tier): duration effect accrued from 5 to 10 seconds.

"Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil is reduced by 25%).

"Fast Regeneration 2" (Artificer tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

"Head Hunter 2” (Artificer tier): Completely reworked, the caller perk is “Tactical Precision”: "Headshots woody 20% much Damage. Non-Headshot Damage decreases by 10%."

"Rapid Health" (Relic tier): Health restoration accrued from 5% to 10%. No longer has a cooldown.

"Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.

"Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each changeable penetrates 1 further target).

"Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).

Auto Bolt Rifle

"Honed Precision" (Standard tier): Maximum Spread decreased by 25% to 50%.

"Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage)

"Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After sidesplitting a Majoris-level oregon higher force with a Melee Weapon, Headshots woody 25% much Damage for 10 seconds).

"Rapid Health" (Relic tier): Health restoration accrued from 5% to 10%. No longer has a cooldown.

"Perpetual Precision" (Relic tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

Plasma Incinerator

"Rapid Cooling" (Master-Crafted tier): Duration effect accrued from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.

"Rampage" (Master-Crafted tier) : Duration effect accrued from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.

"Common Cooling" (Artificer tier): Completely reworked, the caller perk is “Common Efficiency”: Common Shots make 20% little Heat. Shots complaint 20% slower.

"Blast Radius 1” (Artificer tier): Damage radius accrued from 5% to 10%

"Blast Radius 2” (Artificer tier): Damage radius accrued from 5% to 10%

"Fast Venting" (Artificer tier): Completely reworked, the caller perk is “Balanced Cooling”:

Weapon cools 20% faster. Charged Shots make 10% much Heat.

"Retaliation" (Relic tier): Duration effect accrued from 5 to 10 seconds.

"Perfect Radius" (Relic tier): Duration effect accrued from 5 to 10 seconds.

Stalker Bolt Rifle

"Fast Reload" (Standard tier): Completely reworked, the caller perk is “Unwavering Resolve”: After reloading portion having Low Ammo, harm increases by 25% for 5 seconds.

"Long Shot" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%).

"Adamant Reload" (Master-Crafted tier): Replaced with "Adamant Hunter" (When your Health is beneath 30%. Headshots woody 25% much Damage).

"Fast Regeneration 1" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage)

"Head Hunter 1" (Artificer tier): Replaced with "Cleaving Fire" (Shots volition penetrate force Block Stances dealing 25% of the accustomed Damage).

"Agile Hunter" (Relic tier): Duration effect accrued from 5 to 10 seconds.

"Tyranid Eliminator" (Relic Tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

"Chaos Eliminator" (Relic Tier): Completely reworked, the caller perk is “Remote Threat”: Enemies astatine a region of much than 25 metres instrumentality 20% much Damage.

Bolt Carbine

"Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage)

"Elusive Precision" (Master-Crafter tier): Replaced with "Rapid Health" (When your Health is beneath 30%, sidesplitting 10 enemies successful accelerated succession restores Health by 10%).

"Retaliation" (Master-Crafted tier): Duration effect accrued from 5 to 10 seconds.

"Fast Regeneration 1" (Master-Crafter tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% erstwhile firing without aiming)

"Steel Grip" (Artificer tier): Completely reworked, the caller perk is “Unwavering Resolve”: After reloading portion having Low Ammo, harm increases by 25% for 5 seconds.

"Rapid Health" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).

"Head Hunter" (Artificer tier): Replaced with "Cleaving Fire" (Shots volition penetrate force Block Stances dealing 25% of the accustomed Damage).

"Honed Precision" (Artificer tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage)

"Fast Regeneration 2" (Relic tier): Replaced with "Perpetual Precision" (Maximum dispersed decreases by 10%).

"Perpetual Precision" (Relic tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

Occulus Bolt Carbine

"Perpetual Precision" (Standard tier): Completely reworked, the caller perk is “Remote Threat”: Enemies astatine a region of much than 25 metres instrumentality 20% much Damage.

"Elusive Precision" (Master-Crafted tier): duration effect accrued from 5 to 10 seconds.

"Retaliation" (Master-Crafted tier): Duration effect accrued from 5 to 10 seconds.

"Fast Regeneration 1" (Artificer tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

"Honed Precision" (Artificer tier): Maximum Spread decreased by 25% to 50%.

"Fast Regeneration 2" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).

"Rapid Health" (Relic tier): Health restoration accrued from 5% to 10%. No longer has a cooldown.

"Chaos Eliminator" (Relic tier): Completely reworked, the caller perk is “Able Headshot”: After utilizing a Class Ability, headshot Damage increases by 20% for 10 seconds.

"Perpetual Precision" (Relic tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage)

"Tyranid Eliminator" (Relic tier): Completely reworked, the caller perk is “Able Damage”: After utilizing a Class Ability, Damage increases by 20% for 10 seconds

Melta Rifle

"Fast Reload" (Standard tier): Completely reworked, the caller perk is “Decisive Reload”: Finisher Majoris-level oregon higher force Melta restores Ammo by 1.

"Adamant Reload" (Master-Crafted tier): Replaced with "Rapid Health" (When your Health is beneath 30%, sidesplitting 10 enemies successful accelerated succession restores Health by 10%).

"Fast Regeneration 1" (Master-Crafted tier): Completely reworked, the caller perk is “Trick Shot”: Killing 5 enemies with 1 changeable restores 1 Armour Segment. Cooldown is 30 seconds.

"Fast Regeneration 2" (Artificer tier): Replaced with "Fast Reload" (The limb reloads 10% faster).

"Elusive Range" (Relic tier): Replaced with “Retaliation” (After a perfectly timed Dodge, you woody 25% much Damage for 10 seconds).

"Elusive Fire" (Relic tier): duration effect accrued from 5 to 10 seconds.

Instigator Bolt Carbine

"Adamantine Grip" (Master-Crafted tier): The perk has been replaced with "Divine Might" (Damage increases by 10%).

"Honed Precision" (Artificer tier): Switched presumption successful the histrion with “Increased Capacity”.

"Increased Capacity" (Artificer tier): Switched presumption successful the histrion with “Honed Precision”.

"Fast Regeneration 1" (Artificer tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

"Fast Regeneration 2" (Artificer tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage).

"Head Hunter 2" (Artificer tier): Completely reworked, the caller perk is “Tactical Precision”: "Headshots woody 20% much Damage. Non-Headshot Damage decreases by 10%."

"Rapid Health" (Relic tier): Health restoration accrued from 5% to 10%. No longer has a cooldown.

"Fast Reload" (Relic tier): Completely reworked, the caller perk is “Inspired Aim”: After sidesplitting a Majoris-level oregon higher force with a Melee Weapon, headshots woody 20% much harm for 10 seconds

"Rampage" (Relic tier): Duration effect accrued from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.

"Adamantine Grip" (Relic tier): Replaced with “Death Strike” (After sidesplitting a Majoris-level oregon higher force with a Melee Weapon, you woody 25% much Damage for 10 seconds)

Bolt Sniper Rifle

"Long Shot" (Standard tier): Renamed into “Remote Threat”. Enemies astatine a region of much than 25 metres instrumentality 20% much damage.

"Fast Reload" (Standard tier): Replaced with "Extended Magazine" (Magazine Size increases by 15% of the maximum).

"Finisher Reload" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).

"Fast Regeneration 1" (Master-Crafted tier): Replaced with "Finisher Reload" (After a Finisher, the equipped Weapon instantly reloads).

"Head Hunter 1" (Artificer tier): Completely reworked, the caller perk is “Unwavering Resolve”: After reloading portion having Low Ammo, harm increases by 25% for 5 seconds.

"Honed Precision 1" (Artificer tier): Maximum Spread decreased by 25% to 50%.

"Agile Hunter" (Relic tier): Replaced with “Cleaving Fire” (Shots volition penetrate Block Stances, dealing 25% of the accustomed Damage).

"Honed Precision 2" (Relic tier): Completely reworked, the caller perk is “Strong Finish”: Last circular successful a mag deals 25% much damage.

"Great Might" (Relic tier): Completely reworked, the caller perk is “Strong Start”: First circular successful a mag deals 50% much damage.

"Tyranid Eliminator" (Relic tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

"Chaos Eliminator" (Relic tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies)

Las Fusil

"Head Hunter" (Standard tier): Replaced with "Perpetual Velocity" (Shots complaint 15% faster)

"Amplification 1" (Master-Crafted tier): Radius of Beam Weapons accrued from 10% to 15%.

"Amplification 2" (Artificer tier): Radius of Beam Weapons accrued from 10% to 15%.

"Amplification 3" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).

"Fast Regeneration 1” (Artificer tier): Replaced with "Charging Immunity" (While Charging a shot, you bash not suffer power from Heavy Hits).

"Perpetual Velocity" (Relic tier): Replaced with "Head Hunter" (Headshots woody 10% much Damage).

"Charging Immunity" (Relic tier): Completely reworked, the caller perk is “Recoupment”: Killing a Majoris-level oregon higher force with a headshot with this limb restores 1 Armour Segment. Cooldown is 15 seconds.

"Honed Precision" (Relic tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%).

Heavy Bolter

"Heavy Precision" (Artificer tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% erstwhile firing without aiming).

"Honed Precision" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).

"Weapon Strike" (Relic tier): Melee Damage accrued from 15% to 50%.

Heavy Plasma Incinerator

"Rapid Cooling" (Master-Crafted tier): effect accrued from 5 to 10 seconds. Cooldown decreased from 30 to 15.

"Heavy Velocity 1" (Master-Crafted tier): Shots Charge complaint accrued from 10% to 15%.

"Heavy Velocity 2" (Master-Crafted tier): Replaced with “Supercharged Shot” (Damage from a Charged Shot increases bt 10%)

"Supercharged Shot 2" (Artificer tier): Switched presumption successful the histrion with "Heavy Immunity" (Relic).

"Retaliation" (Relic tier): Duration effect accrued from 5 to 10 seconds.

"Elusive Fire" (Relic tier): Duration effect accrued from 5 to 10 seconds.

“Plasma Speed” (Relic tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).

"Heavy Immunity" (Relic tier): Switched presumption successful the histrion with “Supercharged Shot 2” (Artificer).

Multi-Melta

"Weapon Strike" (Standard tier) effect accrued from 15% to 50%.

"Contingency Plan" (Master-Crafted tier): Completely reworked, the caller perk is “Decisive Reload”: Performing a Finisher connected a Majoris-level oregon higher force with this limb restores Ammo by 1.

"Fast Regeneration 1" (Artificer tier): Completely reworked, the caller perk is “Trick Shot”: Killing 5 enemies with 1 changeable restores 1 Armour Segment. Cooldown is 30 seconds.

"Fast Regeneration 2" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).

"Elite Health" (Relic tier): Effect accrued from 5% to 10%.

"Weapon Strike" (Relic tier): Replaced with "Discipline" (When you person Low Ammo, you woody 25% much Damage)

"Tyranid Eliminator” (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).

"Chaos Eliminator" (Relic tier): Completely reworked, the caller perk is “Expedient Barrage”: Fire complaint increases by 33% erstwhile firing without aiming.

Bolt Pistol

"Elusive Precision" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots woody 10% much damage).

"Retaliation" (Master-Crafted tier): Effect duration accrued from 5 to 10 seconds.

"Iron Grip” (Master-Crafted tier): Effect duration accrued from 5 to 10 seconds.

"Perpetual Precision 2" (Artificer tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%)

"Elite Hunter" (Relic tier): Effect duration accrued from 5 to 10 seconds.

"Rapid Health" (Relic tier): Health restoration accrued from 5% to 10%. No longer has a cooldown.

"Honed Precision 1" (Relic tier): Maximum Spread decreased by 25% to 50%.

Plasma Pistol

"Common Cooling" (Standard tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%)

"Rapid Cooling" (Master-Crafted tier): Effect duration accrued 5 to 10 seconds. Cooldown decreased from 30 to 15.

"Rampage" (Master-Crafted tier): Effect duration accrued from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.

"Blast Radius 1" (Master-Crafted tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%)

"Supercharged Shot" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).

"Blast Radius 2" (Artificer tier): Damage radius summation changed from 5% to 10%.

"Perpetual Velocity 2" (Artificer tier) : Replaced with "Blast Radius".

"Perfect Radius" (Relic tier): Replaced with “Perfect Cooling” (After a perfectly timed Dodge, the equipped Weapon is wholly cooled)

"Retaliation" (Relic tier): Effect duration accrued from 5 to 10 seconds.

"Fast Venting" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).

Heavy Bolt Pistol

"Perpetual Precision" (Standard tier): Replaced with "Head Hunter".

"Elite Precision" (Master-Crafted tier): Replaced with "Adamantine Grip".

"Perpetual Precision" (Master-Crafted tier): Replaced with "Rapid Health".

"Perpetual Penetration" (Master-Crafted tier): Completely reworked, the caller perk is “Remote Threat”: Enemies astatine a region of much than 25 metres instrumentality 20% much Damage.

"Gun Strike Reload" (Artificer tier): Replaced with "Elite Precision".

"Head Hunter 1" (Artificer tier): Replaced with "Adamant Hunter".

"Head Hunter 2" (Artificer tier): Completely reworked, the caller perk is “Strong Finish”: Last circular successful a mag deals 25% much damage.

"Adamant Hunter" (Relic tier): Replaced with "Head Hunter".

"Honed Precision" (Relic tier): Replaced with "Gun Strike Reload".

"Tyranid Eliminator" (Relic tier): Replaced with: "Head Hunter".

"Great Might" (Standard tier): Replaced with "Divine Might".

"Death Strike" (Master-Crafted tier): Replaced with “Perpetual Penetration”.

"Close Combat" (Master-Crafted tier): Replaced with "Increased Capacity".

"Adamantine Grip" (Master-Crafted tier): Replaced with "Extended Magazine".

"Iron Grip" (Artificer tier): Replaced with "Death Strike".

"Extended Magazine 1" (Artificer tier): Replaced with "Great Might".

"Extended Magazine 2" (Artificer tier): Completely reworked, the caller perk is “Strong Start”: First circular successful a mag deals 50% much damage.

"Rapid Health" (Relic tier): Completely reworked, the caller perk is “Able Damage”: After utilizing a Class Ability, Damage increases by 20% for 10 seconds.

"Divine Might" (Relic tier): Replaced with "Honed Precision".

"Chaos Eliminator" (Relic tier): Replaced with: "Divine Might".

Chainsword

"Armoured Strength" (Standard tier): Reworked, the caller mentation is: “If you person Armour remaining, Melee Damage increases by 10%”.

"Chaos Slayer" (Artificer tier): Completely reworked, the caller perk is “Combined Onslaught”: Light Combo Attacks with this Weapon woody 10% much Melee Damage.

"Tyranid Slayer" (Artificer tier): Completely reworked, the caller perk is “Heavy Onslaught”: Heavy Attacks with this Weapon woody 15% much Melee Damage.

"Full Throttle" (Relic tier): Moved to Artificer tier.

“Trampling Stride” (Relic tier): Moved to Artificer tier.

Thunder Hammer

"Armoured Strength 1" (Standard tier): Reworked, the caller mentation is: “If you person Armour remaining, Melee Damage increases by 10%”.

"Chaos Slayer" (Artificer tier): Completely reworked, the caller perk is “Braced Preparation”: While preparing Aftershock, you bash not suffer power upon taking Heavy Hits and you cannot beryllium knocked back.

"Tyranid Slayer" (Artificer tier): Completely reworked, the caller perk is “After Aftershock”: "After hitting an force with Aftershock, you woody 10% much Melee Damage for 10 seconds.

"Armoured Strength 2" (Artificer tier): Completely reworked, the caller perk is “Offense initiated”: If your Armour is afloat depleted, this Weapon deals 10% much Melee Damage.

Power Fist

"Armoured Strength 1" (Standard tier): Reworked, the caller mentation is: “If you person Armour remaining, Melee Damage increases by 10%”.

"Chaos Slayer" (Artificer tier): Completely reworked, the caller perk is “Following Blow”: "Backfist and Backfist 2 tin beryllium performed instantly aft a charged Thrust Jab oregon Hammer Hook.

"Tyranid Slayer" (Artificer tier): Completely reworked, the caller perk is “Strength of Will”: While performing a Heavy Attack, you instrumentality 20% little Ranged Damage.

"Tide of Battle" (Relic tier): Moved to Artificer tier.

“Ground Shake” (Relic tier): Moved to Artificer tier.

Combat Knife

"Armoured Strength" (Standard tier): Reworked, the caller mentation is: “If you person Armour remaining, Melee Damage increases by 10%”.

"Chaos Slayer" (Artificer tier): Completely reworked, the caller perk is “Combined Onslaught”: Light Combo Attacks with this Weapon woody 10% much Melee Damage.

"Tyranid Slayer" (Artificer tier): Completely reworked, the caller perk is “Heavy Onslaught”: Heavy Attacks with this Weapon woody 15% much Melee Damage.

"Tide of Battle" (Relic tier): Moved to Artificer tier.

“Reeling Blow” (Relic tier): Moved to Artificer tier.

Power Sword

"Armoured Strength" (Standard tier): Reworked, the caller mentation is: “If you person Armour remaining, Melee Damage increases by 10%”.

"Chaos Slayer" (Artificer tier): Completely reworked, the caller perk is “Skilled Restoration”: erstwhile your Health is beneath 30%, a Power Whirl deed restores 1 Armour Segment. Cooldown is 10 seconds.

"Tyranid Slayer" (Artificer tier): Completely reworked, the caller perk is “Melee Onslaught”: This Weapon deals 10% much Melee Damage.

Bolt Weapons buffs

  • Bolt Rifle (all versions): Base harm is accrued by 5%
  • Auto Bolt Rifle: Base harm is accrued by 5%
  • Instigator Bolt Carbine: Base harm is accrued by 5%
  • Bolt Carbine (ONLY Marksman Bolt Carbine versions): Ammo Reserve is accrued by 1 mag size (+20)

Operations

Obelisk:

  • Added a fewer caller voiceovers to marque the objectives successful the last gameplay series clearer for players.

Inferno:

  • Now, if a subordinate reaches the assembly country successful the last signifier of the level, the different players volition beryllium forcefully teleported determination aft immoderate clip (they volition person a notification astir the teleportation aft 1:30 and volition beryllium teleported 15 seconds later)

Bug Fixes

Occulus Bolt Carbine:

  • Fixed a bug wherever the Master-Crafted - Alpha mentation of the Occulus Bolt Carbine had -15% dispersed alternatively of the +15% spread.

Multi-Melta:

  • Fixed a bug wherever the Rate-of-fire versions of the Multi-Melta did not person an accrued complaint of fire. Now, the mastercrafted mentation has a 15% summation successful RoF, the artificer mentation has a 25% increase, and the relic mentation has a 35% increase.

Sniper Class:

Fixed an incorrect stacking of Sniper’s “Renewal” perk and Sniper’s “Squad Renewal” perk. This resulted successful pursuing changes:

  • Sniper Squad Renewal Perk
    • Fixed incorrect quality complaint restoring (15% alternatively of planned 10%).
  • Sniper Renewal Perk
    • Fixed typo successful statement (5% quality complaint restored alternatively of existent 15%).

Tactical Class:

  • Radiating Impact Perk
    • Fixed incorrect bonus stack with Auspex Scan.

Heavy Class:

  • Enhanced Force Perk
    • Fixed bonus to melee Charged attacks that was mistakenly moving successful summation to bonus to each melee attacks.

Trials:

  • Fixed a bug that caused occasional unintentional player's wellness regeneration successful trials

Other:

  • Fixed the notification dependable erstwhile much than 1 peculiar force spawns.

Wesley is the UK News Editor for IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].

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