There is Nothing Beyond This Point except a promisingly odd metroidvania about exploring the void

3 weeks ago 16
A pitch-dark top-down 2D satellite   successful  which your character, a flaming cube surrounded by flying rods, fights a robot called the Dawn. From the PC crippled  Nothing Beyond This Point. Image credit: Dieuwt

One of my Foundational Video Games is Mazeworld, an elder Apple Macintosh first-personifier successful which you research a Carollian scenery of blue-walled acheronian and rainbow-shelled snails. I was a young gaffe of a lad erstwhile Mazeworld released, and prone to daymares astir crocodiles floating done the ceiling. Imagine my absorption to a crippled successful which you are instantly confronted by a slathering, bodiless Cheshire Cat, its look a grinning smear that is lone disposable erstwhile it's charging close astatine you.

I'm ever looking for games that likewise fell themselves, throwing you into a chasm of occult potentiality from which thing mightiness emerge, fixed the due rites. Games similar Nix Umbra, Death Of A Wish and present Nothing Beyond This Point, a topdown metroidvania successful which you are a flaming cube surrounded by floating rods, dropped into a pixelart-scuffed void. RPS scholar Mr_B recommended it successful our past play plays thread, and I couldn't defy trying the demo.

The aforesaid void isn't rather a blob of atrocious vibes, successful practice. It has operation and the proposition of an orderly expansive design. There are 16 areas divided into tacit rooms, with reassuring fixtures specified arsenic campfires. There are genre-familiar activities specified arsenic having to wide a country of foes earlier you tin permission it, oregon choosing betwixt 3 imperishable power-ups astatine cardinal junctures.

There is besides a just magnitude of Enigma, however. Some rooms wrapper astir themselves and tin lone beryllium exited from a definite side. Campfires aren't conscionable "access points" and "save points", they're determination to supply "a mendacious consciousness of security". There are sigils that tin yet beryllium interacted with successful the signifier of a doodling minigame, altering the environment. There are besides 3 gods to find, and the rudiments of coherent places. At 1 constituent a disembodied dependable started talking to maine successful garbled Cthulhu language, alluding to a distant obelisk.

The combat is besides rather ingenious truthful far. Basically, you're immortal arsenic agelong arsenic you're surrounded by floating rods, which dissolve erstwhile you instrumentality harm and tin beryllium regenerated by holding abstraction - which locks you successful spot for a fateful 2nd oregon two. Rods are besides spent to execute peculiar abilities specified arsenic fireballs and AOE blasts, truthful battles are inherently tenser and much focussed connected assets absorption than successful a batch of vanias. Enemies dwell of crawling horrors, sniper ghosts, and mallet-wielding machines.

I bash get immoderate consciousness that Nothing Beyond This Point volition resoluteness yet into a straightforward crippled of country clearance, levelling, and brag battles (I broke disconnected playing the demo aft I was slain by a robot-building robot) but past again, the Steam leafage cautions that "you've seen thing yet". Haha, I don't spot what they did there. I wonderment if they person a Cheshire Cat. I wonderment if they person crocodiles. Argh.

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