'Sega Was a Sweatshop' — PlayStation Architect Mark Cerny Recalls Working in Tokyo in Late 1980s, and Seeing Sonic the Hedgehog Creator Yuji Naka Get 'Yelled At a Lot'

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PlayStation hardware designer Mark Cerny has recalled his clip moving astatine Sega successful the precocious 1980s, a play successful which helium likened conditions astatine the institution down Sonic the Hedgehog to a "sweatshop."

Speaking connected the My Perfect Console podcast, Cerny made wide helium was talking astir Sega's Tokyo bureau during a circumstantial play of time, erstwhile the institution was nether immense unit to vie with the hugely ascendant Nintendo, and teams sizes crossed the video games manufacture were tiny compared to the projects worked upon today.

"Atari had been 1 idiosyncratic making a game, possibly 2 oregon three," Cerny recalled. "By this constituent determination were existent teams, it tended to beryllium astir 3 radical astatine Sega making a cartridge. So you'd person a programmer — that was maine — a decorator and an artist.

Mark Cerny. Image credit: Mintaha Neslihan Eroglu/Anadolu Agency/Getty.

"I've got to caveat this," Cerny continued. "I'm lone talking astir the 2nd fractional of the 1980s astatine Tokyo office. But man, Sega was a sweatshop. Three people, 3 months, that's a game. And, you know, we would slumber astatine the office. And this is due to the fact that [former Sega president Hayao] Nakayama's thought was, 'Why is Nintendo successful? They person 40 games. So what are we gonna do? We're gonna person 80 games for the Master System, and that's going to beryllium our way to success.'"

In short, Sega's brag wanted to flood the marketplace with games to simply outnumber the scope of titles disposable connected Nintendo's top-selling NES. But this was the incorrect approach, Cerny said, arguing that Sega should person narrowed its absorption and encouraged its employees to enactment successful larger teams connected fewer, but much awesome titles.

"If you look astatine the past of games I deliberation if you're trying to merchantability a console, you request astir 2 bully games, and that sells you your console," Cerny said. "Like Nintendogs and Brain Training, I deliberation that's what sold the DS, if I retrieve that decently for Nintendo. So the bulk bundle happening is not the approach."

Ultimately, Sega did let a peculiar crippled much resources: Sonic the Hedgehog. But adjacent then, and alongside its immense success, Cerny says that Sonic's creator Yuji Naka was berated for going hugely implicit budget.

"The unit was to marque a crippled that could merchantability a cardinal copies. Sega really had — this was different 1 of Nakayama's brainstorms — the Million Seller Project," Cerny continued. "Sonic was terribly arguable — portion of the thought determination was, let's enactment overmuch much assets connected the task than usual... They were going to do, if I retrieve properly, 3 people, 10 months. But they ended up needing 4 and a fractional radical for 14 months — I'm a small hazy connected the numbers these days. And though it was a success, they blew their fund truthful badly... that Yuji Naka was conscionable getting yelled at, and discontinue the company."

Asked whether Sega yet learnt its acquisition from Sonic's success, Cerny noted that portion the game's immense income paid disconnected "fantastically" for Sega, "Yuji Naka was beauteous bushed of the concern by that point." According to Cerny, Naka had been "making $30,000 a year" astatine the clip of Sonic 1's success, though this was accrued that twelvemonth due to the fact that helium got the "president's bonus."

"I conjecture that is interesting, however could helium beryllium yelled astatine but get it [the bonus] arsenic well? It was an absorbing environment, I person to say," Cerny mused. "It astir apt doubled his salary. So, we're talking astir idiosyncratic who's a top-level creator making $60,000 successful their champion twelvemonth and getting yelled astatine a lot. And he'd had it. And truthful that's what led to Sonic 2 being developed successful the States."

Cerny besides discussed immoderate happier moments from his clip astatine Sega, and noted that his "room of 40 radical backmost successful 1987" had included immoderate luminaries of the games industry, including Naka and the precocious Rieko Kodama, who would spell connected to make the beloved Skies of Arcadia. Still, Cerny did not instrumentality astir long-term, moving backmost to the U.S. successful 1991 (and moving connected Sonic 2) earlier yet opening his agelong concern with PlaySation, for which helium is present astir famous.

Image credit: Mintaha Neslihan Eroglu/Anadolu Agency/Getty.

Tom Phillips is IGN's News Editor. You tin scope Tom astatine [email protected] oregon find him connected Bluesky @tomphillipseg.bsky.social

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