Resident Evil Requiem manager Koshi Nakanishi has revealed that Capcom was initially unsure whether Switch 2 would beryllium almighty capable to tally its caller endurance fearfulness blockbuster.
In a caller Creator's Voice occurrence posted to Nintendo's YouTube channel, Nakanishi said the game's improvement squad had been "skeptical" astir Switch 2's quality to tally Requiem aft archetypal seeing its signifier origin — but rapidly decided it would beryllium capable to tally the afloat crippled "as-is" aft doing a "triple take."
"The Nintendo Switch 2 strategy has improved graphical specs, truthful we wondered if Requiem could tally connected it — and it did, with ease," Nakanishi said. "When we, the dveelopment team, archetypal saw it successful our hands, we were skeptical too, truthful we had to bash a triple take.
"We thought to ourselves, 'Oh, is this truly moving connected Nintendo Switch 2?'" helium continued. "It each worked truthful smoothly that we decided to conscionable spell up with the crippled as-is and marque it for the system. With specs similar these successful handheld mode, it looks great."
Resident Evil Requiem launches this Friday, February 27 for PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2 connected the aforesaid day. While galore caller Resident Evil games person recovered their mode to Nintendo platforms, Requiem marks the archetypal clip since 2012's Resident Evil Revelations that a caller introduction successful the bid has debuted connected a Nintendo console astatine launch.
"It's been a truly agelong clip since we've had a caller Resident Evil crippled released connected a Nintendo level connected the aforesaid time arsenic different platforms," Nakanishi noted, "so I'm hopeful that this volition springiness radical who don't usually play Resident Evil a accidental to effort it out. I would beryllium blessed if these radical could recognize things similar 'So this is what Resident Evil is similar arsenic a game' oregon 'This is what's absorbing astir it.'"
Separately, Nakanishi confirmed that a classical force from earlier crippled Resident Evil: Revelations was really based connected a foe from The Legend of Zelda 2: The Adventure of Link. The armored Scarmiglione, pictured above, moves its shield-like limb to artifact your purpose — a maneuver Nakanishi says was copied from Zelda's knights (technically they're called Iron Knuckles) who besides moved their shield to halt Link's arrows.
"Actually, erstwhile I was making Resident Evil Revelations, determination was an force called a Scarmiglione who carried a shield, and if you aimed astatine them, they would determination the shield up and down," Nakanishi revealed. "The information is, this force was inspired by the armored worker from Zelda 2: The Adventure of Link. This is the archetypal clip I've said that."
With conscionable days to spell until the game's release, afloat spoilers for its communicative person flooded the internet, and Capcom has promised "firm action" against those responsible. The institution said it believed the "large fig of gameplay videos" present floating astir the net — immoderate of which incorporate immense spoilers and clips of the game's finale, which IGN verified arsenic morganatic — originated from copies obtained "through amerciable means." Yesterday, Resident Evil 2 manager and famed developer Hideki Kamiya said those who revel successful ruining surprises for others "deserve a 1000 deaths" and "be cursed to ne'er beryllium capable to play games again."
Tom Phillips is IGN's News Editor. You tin scope Tom astatine [email protected] oregon find him connected Bluesky @tomphillipseg.bsky.social

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