I recovered Phoenix Point hard to love, contempt wanting to. I didn't screen its archetypal 2019 merchandise astatine all, partially preferring to springiness thing other affirmative sum instead, and partially suspecting I'd attached anticipation to it successful a mode I seldom do, and was overreacting. Perhaps that was a disservice to you, The Reader. We ponder.
Its last signifier left maine ambivalent, and hoping its caller modding enactment mightiness supply the limb up it inactive needed. Well. It did. Terror From The Void is simply a large overhaul that touches connected conscionable astir each the problems I had, portion preserving what worked. And aft it consumed maine for respective months, I'm acceptable to telephone it the crippled that Phoenix Point was trying to be.
TFTV rewrites the communicative to centre connected a caller strain of the Pandoravirus that reduced the Earth to a wasteland dotted with occasional "havens". With its dispersed comes "oneiric delirium": a Lovecraftian madness presented connected the strategical representation arsenic "Void omens". These enforce worldwide curse-like restrictions similar constricted quality perception, oregon a little soldier-per-mission cap.
Delirium appears straight successful tactical missions too, occasionally spawning incorporeal monsters from bodies, and piling up connected soldiers exposed to its carrying mist. Low levels are easy mitigated by resting, but different sap the Will Points that service arsenic some morale and substance for peculiar abilities. Cyborging oregon mutating your soldiers provides immoderate optional protection, and investing much levelling foodstuff into their Will Points buys time. You whitethorn find that by the clip you probe the champion non-final medicine, you've already stockpiled capable resources to marque it practically free... but adjacent that attraction has broadside effects. It's a hint astatine what Phoenix Point's wide strategical dynamic should beryllium - not to exterminate but to research and question a imperishable solution.




Void omens and broadside effects are, candidly, much "gamey" than I like. I'd adjacent accidental "roguelike-y", an unnecessarily distasteful expression, but that's much existent of squads. Many broadside missions adhd a randomised twist to the enemy; idiosyncratic habits and specialties of the idiosyncratic squad you're facing. You mightiness combat scrappy bandits whose accuracy increases if they instrumentality together, say, oregon New Jeric-holes who spell berserk erstwhile you termination a high-ranking member. They're mostly dispelled erstwhile you zap the leader, and a fewer tin beryllium a existent pain. But they adhd a small unpredictability to the inactive rather constricted ngo set, and colour successful the satellite a little.
More-common ambush missions discourage the erstwhile strategy of minmaxing to a 2nd dropship with 1 enlistee exploring the globe solo. They treble arsenic assets scavenging sites too, incentivising prepared exploration. It's a measured, carrot-over-stick change, alternatively than the too-common wont of immoderate mods and games to overcorrect for a number of powergamers. Expansion is inactive captious and rewarding, but it's a much unfastened question erstwhile and how, allowing for much idiosyncratic prime than the 1 evidently champion answer.
Complementing this are changes to "Pandoran evolution". Phoenix Point's main villain became stronger implicit time, but by counter-intuitive means that contradict the premise - Pandorans got stronger the much you defeated them oregon sterilised their bases. That's each gone now, and astir of their advancement comes passively - the much of their strongholds stay intact, the faster they tract stronger monsters with much varied abilities. They're harder to find too, arsenic radar sum present makes detection much likely, not certain.

Undiscovered NPC havens present broadcast an unfastened SOS, alternatively than softly dying. Sure, they'll inactive beryllium retired of scope sometimes, but present you know who you're letting down, wherever you should beryllium stronger. The satellite feels much desperate, actively crying for your help. Since a colony anyplace generates force progress, you're people pressed to bash what the setup implores - to support the world, to basal them out. The little detection accidental makes enlargement much analyzable - a much distributed web plays the likelihood better. It besides hints, too, astatine the existent way to triumph - wiping them retired is impossible. You indispensable pursuit the marked crippled missions and property the close research.
Managing their advancement present feels much earthy than being punished for success, which lone accelerated the inclination for the Pandorans to go adjacent invulnerably-armoured harm sponges. That narrowed the scope of viable strategies, and led adjacent immoderate reluctant players to the earthy solution of puzzling retired the astir game-breaking perk combinations, which bluntly cheapened the experience.
TFTV requires the implicit DLC set, immoderate of which was frankly beauteous bad. But they're rearranged - their large broadside plots footwear disconnected later, alternatively of piling up astir immediately. Specific issues aside, the shared occupation was that astir of that DLC was additive, caller weapons mostly countering their ain additions alternatively than hooking unneurotic and punishing players who didn't cognize what was coming successful advance. The aerial crippled successful peculiar is inactive dissatisfying, but overmuch little demanding. The evil robots and viral attacks are much manageable, and a rejig of vehicles and modules marque them much utile and outgo effectual (especially successful ambushes). The "Kaos Engines" marketplace of unsocial weapons is readily available, and sells faction probe too. Normally, see, entree to the champion exertion depends connected allying with 1 oregon 2 of the bickering factions, oregon stealing it from their laboratories. Those are inactive true, but the marketplace offers a third, costly way. You mostly person much viable options and less mandatory assets sinks.

The astir invited changes, though, are to the people system. As before, a soldier's starting people grants limb proficiencies (without which they're mostly useless with a weapon), and 7 perks to walk Skill Points on. Where the awkward perks formerly led to absurdities similar heavies utilizing their elephantine guns chiefly to whack enemies implicit the head, oregon the ostensibly melee-oriented Berserker having astir nary existent melee advantage, TFVT rebalances and redistributes truthful good that each people excels astatine its halfway designation, and dramatically increases the country for assortment and personalisation.
My peculiar bugbear with Heavies is instantly improved by moving the Assault-only "return fire" quality to their easily-gained 2nd level, and aggregate damage-reducing options. Instead of a slow, inaccurate discarded of abstraction until leveling up capable to scope the silly "war cry" powerfulness that took distant force enactment points (and inactive seldom getting to sprout anything), they're present earthy tanks who tally to the beforehand enactment and counter-attack erstwhile a affable is changeable at. Stealth-specialised Infiltrators payment from UI tweaks and bonus enactment points from acold much effectual sneak attacks to get them retired of, oregon further into, trouble. High level snipers tin entree a immense "fire doubly successful overwatch" perk.
Better still, everyone gets a enactment of 7 (formerly three, often underwhelming) "personal perks", reflecting their randomised background, archetypal faction, and guaranteeing entree to a bonus limb proficiency. They tin inactive multiclass too, opening a imaginable 21 perks earlier adjacent factoring successful bionic and mutant augmentations. It's so overmuch better.
The infiltrator who tin whip retired a shotgun to decorativeness disconnected a newly-armourless target, the sniper who tin double-fire a dense cannon (with a 50% bonus to overwatch accuracy acknowledgment to her faction background) astatine a charging crabman adjacent earlier multiclassing. I person a Berserker who can, well, berserk - complaint successful for aggregate taser attacks - and enactment with a airy sniper firearm erstwhile the concern changes. The caller perks tin marque adjacent a azygous people worker precise susceptible - boosting earthy stats alternatively is often conscionable arsenic useful. And determination are inactive nary prerequisites - you tin skip oregon hold immoderate unwanted perk.

If phrases similar "axe medic" oregon "jetpack priest" aren't enough: it gives country to characterise them. I don't adjacent alteration their lurid colour choices now, but effort to find armour and tools that thin into their ace velocity oregon morale-sapping antagonistic attacks. There are nary uncertainty overpowered combinations, but betwixt the fairer Pandoran advancement and breadth of options, it's nary longer indispensable to question them retired conscionable to support up. Their skills mostly consciousness little artificial too, much a merchandise of scrappy post-apocalypse acquisition than magic and meta-knowledge astir however galore enactment points an Arthron needs.
There are immoderate partial misfires. Acheron enemies are inactive excessively communal and screen each representation successful absurd amounts of mist (which is wildly much demanding graphically than thing else, and plain annoying to spot through), and the Revenants don't rather enactment for me. Dead soldiers tin travel backmost arsenic mutants who bestow a peculiar powerfulness connected their pals, ostensibly 1 based connected your established tactics. For example, my absorption connected single-shot attacks (apparently?) led to a revenant who halved the harm of each my archetypal attacks connected an enemy. It's an effort to realise PP's archetypal thought that the mutants would respond to your tactics implicit time, but the brute unit implementation feels excessively magical for my taste. But hey, it's a meetable challenge, and varies things a little.
Phoenix Point inactive has its limitations, but Terror From The Void has yet pushed it from mixed feelings to a recommendation, albeit with a caveat oregon 2 based mostly successful the request to attack it otherwise to its peers. It's been a agelong clip since I played an overhaul mod that felt truthful overmuch similar an effectual corrective procedure, and much than ever, I anticipation we get to spot a follow-up that builds connected its successes and ambitions.