MindsEye Review

1 month ago 8

MindsEye whitethorn look similar an exciting, GTA-adjacent action-adventure successful abbreviated clips and GIFs, but really playing it done to the extremity of its communicative has revealed an unfinished, overly ambitious task that’s plagued with show problems, makes precious small usage of its unfastened world, and is crippled by unconvincing combat and dull ngo design.

While it’s earthy to gully comparisons with GTA, successful basal presumption MindsEye is much akin to the Mafia series. That is, it’s a tightly linear, single-player communicative wherever the unfastened satellite mostly exists arsenic a backdrop for you to thrust from ngo to mission. That doesn’t extremity up serving it precise well. Mafia is great. MindsEye is not.

MindsEye Review Screenshots

You are Jacob Diaz, a erstwhile worker and drone relation who has been railroaded retired of the subject aft a botched mission, albeit with an highly uncommon portion of tech inactive embedded successful his neck. He’s a beauteous thinly drawn amnesiac leader overall, with nary particularly memorable characteristics beyond his quality to travel instructions. After securing a information occupation astatine mega-company Silva Corp successful the Las Vegas-inspired metropolis of Redrock, Diaz is rapidly embroiled successful an AI-gone-bad, robots-gone-wild escapade that starts slow, gets a small much intriguing a fewer hours in, and past ends similar someone’s yanked the plug retired of the wall.

MindsEye does person style, and its near-future mounting is accomplished and credible.

Credit wherever it’s due, MindsEye does have style, and its near-future mounting is accomplished and credible. It fuses locations similar mean homes and portion malls that wouldn’t look retired of spot successful the contiguous time with the proliferation of high-tech robotics and drones. The effect is simply a satellite that appears appropriately futuristic, but doesn’t consciousness alien oregon unrecognisable. From an aesthetic perspective, it truly does look a fewer years from present successful a well-executed way.

It besides includes a genuinely awesome fleet of vehicles – and there’s a practicality to them that makes them look similar existent cars from, say, 5 to 10 years successful the future. It fundamentally takes modern trends – similar today’s massive, chunkily-accented pick-up trucks, teardrop-shaped electrical sedans, and battery-powered retromods – and successfully projects a decennary of tweaks onto them. More importantly, the handling is really genuinely bully successful a mode open-world enactment games seldom manage. The cars you really get to thrust are weighty and truly emotion to beryllium whipped into high-speed handbrake turns done the realistically heavy traffic. There’s nary of that stickiness that’s emblematic of GTA clones similar Sleeping Dogs (which I emotion regardless) oregon Saints Row (which I bash not). You know, the benignant of superficial handling that feels similar you’re turning the satellite nether the car, alternatively than the car itself.

Unfortunately, this is mostly wherever the praise stops.

Mind Over Matter

The precise archetypal ngo is simply a abbreviated thrust into the godforsaken to sprout 4 robots who hardly person the vigour to occurrence back, and the 2nd requires you to way a slow-moving thief by monitoring a information console and… switching cameras. It’s not precisely an explosive opening stanza, but things don’t get that overmuch amended erstwhile the bullets truly commencement flying. It’s astir 10 hours of the astir boringly straightforward missions from the past decades of open-world enactment games.

Combat against the fistful of bot types and quality soldiers is mostly conscionable plain, and dud force AI doesn’t marque for peculiarly satisfying shootouts. Humans are the slightest sensible. Sometimes they instrumentality cover; sometimes they conscionable locomotion towards you waiting to get shot. Run retired to conscionable them and they’re confusingly dilatory to respond (not that this is simply a peculiarly beardown tactic, arsenic determination is nary melee attack).

Dud force AI doesn’t marque for peculiarly satisfying shootouts.

It’s conscionable janky. On the 1 hand, you tin really sprout idiosyncratic pieces – including weapons – disconnected the bots. That’s nice. On the other, enactment a circular into a quality lasting down immoderate scenery and they’ll often blink backmost into screen with nary linking animation whatsoever. That’s shoddy.

It’s not owed to a deficiency of firepower, due to the fact that MindsEye does diagnostic plentifulness of guns, though it mostly conscionable chucks them into your arsenal with truthful small fanfare I usually didn’t notice. I’d conscionable spot thing caller successful my limb wheel, similar different battle rifle, oregon immoderate benignant of vigor blaster. It’s seldom wide astir what you should beryllium utilizing astatine immoderate fixed moment, and it doesn’t look to substance much.

MindsEye Screenshots May 2025

The enactment does amended towards the backmost extremity of the story, arsenic Diaz gets entree to each his spouse drone’s peculiar perks. The quality to zap an force robot and crook it into an instant state gives the enactment immoderate zest that it perfectly lacks retired of the gate. Your drone’s grenade quality is besides neat for a while, but it’s astir apt a spot too effective astatine clearing retired enemies ahead. I spent astir of the precocious crippled missions arsenic my drone, dropping endless grenades connected soldiers and robots from precocious above. It made what turned retired to beryllium the penultimate conflict into 1 of the easiest due to the fact that the atrocious guys conscionable person nary defence against this.

The superior occupation I had with MindsEye, though, was its drastically uneven show connected my high-end PC (RTX 4080, Intel Core Ultra 9 185H). While the car settings placed the bulk of the configurable options astatine ‘High’ – and capped the framework complaint astatine 60fps – my playthrough was rife with issues. It’s regularly blurry and choppy erstwhile panning, and the framework complaint would flutter and sometimes hang. During 1 car pursuit show chugged to a crawl and was lone hardly playable. Sometimes adjacent the cutscenes would stutter and show ghosting. Experimenting with lowering the settings hasn’t yielded overmuch successful the mode of affirmative results. It’s successful truly unsmooth signifier technically.

To beryllium fair, determination are definitely moments successful MindsEye erstwhile it looks rather stunning. Explosions are excellent. The sunlight piercing done Redrock’s glitzy hotels is earnestly snazzy. I liked the sheer standard and complexity of the Silva factory’s rocket loader, and astatine 1 constituent the metallic sheen of a parked pitchy successful the godforsaken glare stopped maine successful my tracks. When it runs good and looks good, it looks precise good. But six months agone I played done Indiana Jones and the Great Circle connected this instrumentality and it performed fabulously. MindsEye does not. It’s similar Steven Seagal circa 1990: Looks chill – conscionable doesn’t cognize however to tally properly.

It’s similar Steven Seagal circa 1990: Looks chill – conscionable doesn’t cognize however to tally properly.

Performance optimisation won’t lick MindsEye’s myriad different issues, though. A batch of these are truly conscionable baked into however it’s designed. Too often, the missions are simply restrictive and dull. All you tin bash is thrust a pre-assigned conveyance to a marker. That triggers a cutscene. Then you sprout everything. Then thrust determination else. It’s each truthful rigid and leaves nary country for the benignant of goofing astir oregon antics you tin get into successful comparable games, and there’s surely nary of the emergent amusive you perpetually get successful thing similar GTA. MindsEye seldom trusts america to adjacent parkland astatine a ngo marker; it mostly conscionable splutters into a cutscene erstwhile you get adjacent enough.

It doesn’t assistance that determination are nary vigor stations oregon songs to perceive to arsenic you’re commuting betwixt missions. Travel clip from A to B mostly seems to beryllium to provender you telephone calls to prod the communicative on a small further. Exploration is actively disencouraged, and you’ll beryllium perpetually scolded for not heading straight to your destination, oregon failed out. There’s nary crushed to research anyhow, arsenic it isn’t the benignant of surviving satellite you mightiness person expected. Police don’t adjacent respond to Diaz’s crimes, truthful what’s adjacent the point?

Rank these non-GTA unfastened satellite action/driving games

Rank these non-GTA unfastened satellite action/driving games

And there’s not truly thing retired determination to find. Hunting for a chill conveyance to use? Don’t bother. Other vehicles are off-limits. Wreck the car you were assigned? That’s a ngo fail. You won’t adjacent beryllium capable to get retired of it if it's burning. It’s a baffling prime for a crippled similar this – the full genre is built astir stealing cars.

MindsEye has some good ideas. An effectual stealth ngo mid-way is simply a affirmative alteration of pace, and determination are immoderate unexpected puzzles precocious successful the portion that gave maine a interruption from blasting. But it relegates the remainder of them to its astir 2 hours of cutscenes and wastes their potential. At 1 constituent a squad of robots are acceptable sprinting aft my car astatine road speeds. While I was preparing myself for a perchance thrilling chase, the robots caught the car and destroyed it earlier the cinematic finished. This benignant of happening is simply a existent rug propulsion successful a crippled that, a fewer hours earlier, made maine play done a frustrating, one-off CPR minigame that could’ve conscionable been a cutscene.

undefinedAh, ha, ha, ha, stayin' alive, stayin' alive...

Even evident bosses dice successful cutscenes. And successful an unforgivable transgression, if there’s a mode to skip them (even erstwhile replaying missions and watching them a 2nd time), I couldn’t find it.

Bots connected Your Mind

The kicker is, adjacent if you get swept up successful the sunk-cost fallacy of finishing this 10-hour run conscionable to spot however the communicative pans out, the ending itself is simply a colossal anticlimax. I’ll evidently refrain from spilling the specifics of the last moment, but it’s intolerable to implicit immoderate appraisal of MindsEye’s defects without explaining however profoundly and desperately unsatisfying I recovered it. Story threads are near dangling and reams of questions stay unanswered. It’s not an creator cliffhanger; it’s conscionable vague and unearned. It’s an ending that feels similar the writer was retired of caller insubstantial and this was the lone happening that would acceptable connected the past enactment of the script’s last page. Picture Ghostbusters crashing to credits a fewer seconds aft they transverse the streams and you’re astir there. There’s a PS aft the unskippable credits, but it lone makes things worse.

Well, until what happens after the finale, that is. After the communicative wrapped I was simply tossed backmost into the unfastened satellite as… immoderate random weirdo successful a harvest top. He has immoderate benignant of… base? With things successful it I tin interact with that do… nothing? There’s nary mentation of however thing works, nary direction, and nary purpose.

undefinedWhat.

Confused, I near the gathering successful hunt of a vehicle, but adjacent present you can’t carjack civilians, and you can’t bargain parked cars. I got successful the lone 1 that would let maine to participate and drove to an icon that looked similar the Hamburglar stealing a car. There was different car there, glowing, but I couldn’t participate it. I changeable astatine the bystanders, and I changeable astatine the soldiers. The soldiers popped retired of their 4X4s similar waffles from an overzealous toaster. Nothing other happened. No equipped response.

I got backmost successful the tiny hatchback I arrived in, which remained the lone conveyance I could interact with. I drove to an icon that looked similar a chess piece. The show took different important nosedive arsenic I arrived. There were immoderate soldiers there, dispersed passim a multi-story parking lot. I changeable astatine them until I got bored, which happened astir instantly due to the fact that the enactment is restricted to basal third-person blasting. Chubby harvest apical antheral has nary of the entertaining drone attacks that Diaz has.

This, it appears, is MindsEye’s free-roaming mode. It’s abstracted from the main campaign, but I person nary thought what we’re intended to do in it. It’s pointless, scrappy, and a implicit discarded of clip successful this state. It conscionable isn’t remotely close to finished.

But I am.

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