I tin ne'er retrieve the method word for that wibbly effect you get successful PS1 games erstwhile you sidle up to surfaces and look askance astatine the textures. I thought it was "dithering", but Brendy says that's not what dithering is you sap, you implicit dunce. If you cognize the answer, delight amended maine successful a comment. But first, effort Blue Wyrm.
It's a escaped first-person melee dungeon crawler from SaintPesticide. It's awash with rich, diseased shades of ruby, amethyst and malachite. And brother, it has not-dithering to spare. Here's a video.
In Blue Wyrm you play the Red Knight Gabriel, who is trying to rescue her wife, the Blue Knight Lucia, from a crypt populated by hissing marionettes, greenish diamonds and photon-spitting sentries. Gabriel is equipped with a sword that handles similar an oversized crystal pick, tinking disconnected surfaces successful a philharmonic way. She tin swipe near and close oregon stab guardant by pressing the left, close and mouse-wheel buttons respectively. If you concatenation unneurotic each 3 kinds of onslaught successful a azygous combo, you'll leach wellness from the assemblage of your assailant.
This is vital, due to the fact that Gabriel ain't truthful blistery astatine defending. She's a accelerated runner and she tin double-jump, but she can't dodge, parry oregon block. Or astatine least, these abilities were not disposable successful the 20 minutes I spent with the Itch build, during which I spent a batch of clip cooing implicit the fittings. Blue Wyrm is simply a gorgeous portion of work, the benignant of lurid imagineering that blows the particulate from senses deadened by overmuch photorealism. Calling it "PS1-esque" bleaches distant the specificity. That said, I really request to spot this moving connected a CRT.
You tin download Blue Wyrm here. SaintPesticide is also the creator of ocular novels, top-down shooters and "spirit cutting puzzles".