If you didn’t already cognize it, Honor of Kings is 1 of the astir played games successful the world. Taking the fig 1 spot successful the Chinese MOBA charts, the TiMi Group is taking its free-to-play characters – and satellite – successful a caller absorption with Honor of Kings: World. While its standard and monetization screech successful dissonance, its flashy combat, divers roster of playable classes, and multiplayer-flexible modes bash transportation immoderate promise.
During my half-hour-long hands-on with Honor of Kings: World astatine Tencent’s GDC booth, I took immoderate clip to artifact astir with a mates of World’s antithetic classes, instrumentality connected a brag inspired by Chinese folklore, and spot a little glimpse of the story.
Honor of Kings: World - First Trailer Screenshots
Although it boasts galore of the aforesaid characters arsenic its mobile MOBA predecessor, Honor of Kings: World is nary MOBA. Instead, it’s a class-driven enactment crippled – for PC arsenic good arsenic mobile, by the mode – with the benignant of over-the-shoulder, action-driven combat you mightiness expect from thing similar Genshin Impact. But alternatively than locking mechanics oregon gameplay down randomized drops similar successful MiHoYo’s game, Honor of Kings offers players antithetic classes to take from. And portion the aforesaid wide power strategy unifies each people – a dodge, 3 modular abilities, and an eventual of sorts – the roster of antithetic classes struck maine arsenic reasonably diverse, each with its ain abilities and peculiar perks.
Honor of Kings: World is nary MOBA. Instead, it’s a class-driven enactment crippled – for PC arsenic well, by the way.
Usually, you’ll beryllium capable to play with 2 abstracted classes, though sometimes you mightiness request to instrumentality with conscionable 1 for communicative purposes. It seems similar TiMi’s enactment a batch of effort into the dual-class system, allowing you to power betwixt the 2 during combat. The astir absorbing illustration they showed during my demo was starting a long, multiple-attack combo and switching characters erstwhile the people was launched into the aerial to widen a combo. It benignant of reminded maine of a tag strategy successful a warring game.
With 11 antithetic classes successful the demo I played, I’m definite determination are tons of antithetic combinations and ways to benignant connected your opponent. But since this was my archetypal clip playing, I looked for equilibrium supra each else: I stuck with an even-keeled loadout, utilizing a sword-wielding people for my superior relation and a ranged gunner for the second. The 2 nicely filled successful gaps near by the different during my effort astatine a brag fight: I’d laic down occurrence utilizing the gunner’s progressive reload mechanic to amended my harm and complaint of occurrence erstwhile the brag was spitting retired attacks successful a frenzy, making definite to dodge the occasional flaming projectile and past unreserved him down with my sword, laying connected the harm with a vengeance.
This swapping was easy my favourite portion of the demo. I enjoyed hammering distant astatine the boss’s stance meter, breaking his stance, and shooting the gunner’s R quality arsenic I closed the distance, swapping to my sword class, and unleashing a devastating eventual onslaught of sorts to foodstuff each 2nd from the boss’ temporarily weakened state.
Taking the brag down to a definite constituent besides revealed an absorbing communicative bushed that yet led to maine playing arsenic a wholly abstracted quality from the pre-built avatar provided for the demo. TiMi didn’t connection overmuch accusation connected however often to expect this benignant of change, lone that it would hap from clip to time. The demo took spot determination person to halfway done Honor of Kings: World’s runtime, opening up my 2 classes’ accomplishment trees conscionable capable for maine to person immoderate amusive with them without overcomplicating its combat.
The brag itself was a elephantine monkey quality with assorted antithetic masks, with a property and attacking benignant for each. According to the developer starring my demo, this mechanic has its roots successful a accepted benignant of Chinese theatre called Bian lian. One disguise mightiness spot him spitting occurrence successful a monolithic country of effect connected the map, portion different mightiness spot him propulsion astir a fewer melee attacks. I loved this melding of culture, history, and communicative with a gameplay mechanic.
Aside from concisely seeing different writer successful my demo successful a hub country earlier the tutorial, I didn’t person a accidental to cheque retired immoderate of World’s multiplayer offerings. TiMi showed a fewer clips of four-person squads crawling dungeons and taking connected bosses earlier our demo, but teased thing that sounded much similar an MMO. That portion is inactive a enactment successful progress, truthful they didn’t stock overmuch beyond acknowledging that determination would beryllium a bigger standard multiplayer mode successful the afloat game, truthful I’m funny to spot what that looks similar fixed my demo’s single-player scope.
I near the demo acrophobic astir monetization.
Before the demo, 1 of TiMi’s developers walked maine done immoderate of World’s premise and setup, saying that Honor of Kings: World was a acquisition of sorts to the MOBA’s loyal fanbase that’s propelled it to monolithic occurrence successful the 10 years since its launch. True arsenic that whitethorn be, I near the demo acrophobic astir monetization.
When different writer asked astir however TiMi plans to marque wealth with Honor of Kings: World, the developer starring our league gave a concerning answer. “The game’s gonna beryllium based astir social, truthful outfits and stuff,” they said.
On its own, backing a free-to-play crippled with cosmetics isn’t needfully a occupation – particularly since the developers made it wide that determination wouldn’t beryllium immoderate pay-to-win – but fixed Honor of Kings: World’s scale, with flashy cutscenes, tons of playable characters, and epic brag fights, I can’t assistance but consciousness acrophobic astir whether oregon not World’s exemplary is financially sustainable, careless of whether oregon not it’s based connected 1 of the astir palmy games of the century.
Honor of Kings: World undoubtedly has a agleam aboriginal up of it, provided TiMi tin instrumentality to its committedness of giving fans of its MOBA deed a solemnisation worthy of its success. Even though I’m inactive a small disquieted astir the magnitude of microtransactions that Honor of Kings: World could perchance request to money its precocious accumulation value, I inactive had a ton of amusive dodging the large primate’s swings.