Helldivers 2 Patch Makes Big Balance and Gameplay Changes, New Warbond Has a Space Cowboy Theme

2 weeks ago 8

Helldivers 2 has a caller spot that makes cardinal equilibrium changes and bug fixes to Sony's third-person co-op shooter.

Patch 01.002.200 tweaks the equilibrium connected a fig of weapons and stratagems. Developer Arrowhead besides accrued the fig of AI calculations the crippled tin perform, which chiefly impacts scenarios with a precocious fig of spawned enemies, improving their effect times successful those situations. However, this comes with a flimsy trade-off successful crippled performance, Arrowhead said.

And here’s a utile improvement: the stratagem loadout paper has undergone an updated categorization of the antithetic stratagem groupings.

Meanwhile, steadfast Sony Interactive Entertainment announced Helldivers 2’s adjacent Warbond, called Borderline Justice. The taxable this clip is 'space cowboy,' and successful keeping with that taxable determination are caller weapons including the R-6 Deadeye lever-action hunting rifle, the LAS-58 Talon "revolver" secondary, and the TED-63 Dynamite.

The GS-17 Frontier Marshal is simply a mean Helldiver acceptable successful keeping with the abstraction cowboy theme, arsenic is the GS-66 Lawmaker dense armor, implicit with cowboy holster and bandolier. The Gunslinger armor passive gives your secondary accrued reload speed, accrued draw/holster speed, and reduced recoil. The warbond launches March 20.

nullHelldivers 2's adjacent warbond adds a abstraction cowboy theme. Image credit: Sony Interactive Entertainment.

Helldivers 2’s ongoing Galactic War is presently focusing connected the Illuminate alien faction, which is dilatory pushing a achromatic spread towards Super Earth. Where this is going is anyone’s guess, but speculation points to perchance taking the combat to the Illuminate’s location world, oregon possibly yet warring backmost connected Super Earth itself.

Helldivers 2 update 01.002.200 spot notes:

Balancing

Primary weapons
SMG-32 Reprimand

  • Spread decreased from 50 to 40

SG-8S Slugger

  • Spread decreased from 20 to 6
  • Damage accrued from 250 to 280

AR-23C Liberator Concussive

  • Fire complaint accrued from 320 to 400

R-63 Diligence

  • Magazine capableness accrued from 20 to 25

MP-98 Knight

  • Damage accrued from 65 to 70

STA-11 SMG

  • Damage accrued from 65 to 70

SMG-37 Defender

  • Damage accrued from 75 to 80

SMG-72 Pummeler

  • Damage accrued from 65 to 70
  • Now requires little shots to use stun connected applicable targets, stun worth accrued from 1.0 to 1.25 per bullet

AR-23 Liberator

  • Damage accrued from 70 to 80

STA-52 Assault Rifle

  • Damage accrued from 70 to 80

BR-14 Adjudicator

  • Damage accrued from 90 to 95

AR-61 Tenderizer

  • Damage accrued from 95 to 105

R-36 Eruptor

  • Projectile armor penetration accrued from Medium (3) to Heavy (4)
  • Projectile beingness accrued from 0.7 to 1 sec

StratagemsEagle 110MM Rocket Pods

  • Uses accrued from 2 to 3

EXO-45 Patriot Exosuit

  • Uses accrued from 2 to 3

EXO-49 Emancipator Exosuit

  • Uses accrued from 2 to 3

TX-41 Sterilizer

  • Ergonomics accrued from 5 to 20

M-105 Stalwart

  • Damage accrued from 70 to 80

MG-206 Heavy Machine Gun

  • Improved armor penetration crossed a wider scope of angles earlier transitioning to glancing shots

Enemies:

  • A caller bundle autopsy has revealed an update to the Automatons' situational consciousness protocol. They are present little distracted by each other, expanding their absorption velocity successful ample groups.
  • We’ve accrued the fig of AI calculations the crippled tin perform. This chiefly impacts scenarios with a precocious fig of spawned enemies, improving their effect times successful those situations. However, this comes with a flimsy trade-off successful crippled performance.
  • According to caller intel, the enemies of Freedom are attempting to antagonistic the Helldivers' anti-air capabilities. Newly-produced Automaton dropships amusement wide signs of hull reinforcement, allowing the main assemblage to sorb importantly much damage.
  • Illuminate Warp Ships person been observed deploying their shields mid-flight.
  • Automaton Dropships: Main assemblage wellness accrued from 2500 to 3500
  • Illuminate Dropships: Utilizes the aforesaid shield arsenic the ones that person landed

Barrager Tank Turret

  • Resolved an contented introduced precocious wherever the armor worth was incorrectly acceptable to 0. Now has the close armor worth of 5
  • Additionally, the turret present features anemic spots astatine the beforehand and back, each with 750 HP and an armor worth of 3

Gameplay

Settings:

  • Added caller abstracted settings for inverting the gyro input alternatively of utilizing the Invert Look settings
  • The Stratagem loadout paper has undergone an updated categorization of the antithetic stratagem groupings

Fixes

Resolved Top Priority issues:

  • Fixed an contented with the extraction beacon sometimes being unreachable erstwhile landing connected apical of enemies
  • General optimization improvements successful the colonies environments

Crash Fixes, Hangs and Soft-locks:

  • Fixed a clang erstwhile playing against Terminids successful mediocre web scenarios
  • Fixed a uncommon clang that happened during crippled unopen down connected PC
  • Fixed a clang that could hap erstwhile determination was a precocious magnitude of particles connected the surface astatine once
  • Fixed an contented wherever players could beryllium blocked from completing objectives requiring called-down instrumentality owed to the required stratagem being unavailable

Weapons and Stratagems

  • Fixed the G-123 Thermite Grenade sometimes not arming
  • Fixed a uncommon clang erstwhile utilizing the LAS-17 Double-Edge Sickle
  • Fixed a bug wherever switching weapons portion reloading the CB-9 Exploding Crossbow would sometimes discard an full mag without really reloading

Social & Multiplayer Fixes

  • Fixed an contented causing players successful low-activity regions to spot less lobbies connected the satellite hologram than expected
  • Fixed an contented successful low-activity regions wherever lobbies were not seeing players articulation arsenic often oregon rapidly arsenic before
  • Fixed an contented connected low-activity planets wherever Quickplay would ever articulation your friends game, adjacent if they were not playing connected the aforesaid difficulty
  • Fixed a disconnection contented that could hap erstwhile playing Gloom missions with mediocre transportation to the host
  • Fixed immoderate interactions not moving decently aft canceling the Raise Weapon emote
  • Fixed an contented wherever adding, removing, blocking, oregon unblocking friends caused subordinate cards successful the person database to show with achromatic substance and missing accusation until you adjacent and unfastened the sheet again
  • Fixed an contented that made it intolerable to mute oregon footwear players who were successful the loadout erstwhile joining a squad
  • Fixed an contented that caused immoderate caller Steam players' latest illustration names to not show correctly in-game

Miscellaneous Fixes

  • Fixed immoderate representation leaks to amended performance
  • Fixed aged substance chat messages from re-appearing
  • Fixed an contented with the Democracy Space Station advancement bars being unintentionally curved successful appearance
  • Fixed a bug that prevented progression done the menus erstwhile the archetypal connection enactment was acceptable to English (US)
  • Fixed the rise limb emote to decently occurrence projectiles successful the absorption of the weapon
  • Fixed Helldivers sliding astir connected the crushed aft exiting the ragdoll authorities (despite it being the twelvemonth of the snake and contempt america trying to hole this previously)

Known Issues

Top Priority:

  • Black container ngo terminal whitethorn beryllium unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably disconnected cliffs and immoderate spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues successful Evacuate Colonists Illuminate missions
  • Dolby Atmos does not enactment connected PS5

Medium Priority:

  • Players tin get stuck connected Pelican-1’s ramp during extraction
  • Currently equipped capes don't show decently and amusement a blank grey cape successful Armory tab
  • Players who usage the “This is Democracy” emote connected their vessel mightiness unintentionally nonstop their chap Helldivers connected unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not amusement erstwhile it is retired of ammo
  • Higher zoom functions bash not zoom the camera successful done the scope connected the LAS-5 Scythe
  • Weapons with a Charge-up mechanic tin grounds unintended behaviour erstwhile firing faster than the RPM (Rounds Per Minute) limit
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