Haste: Broken Worlds is silly-fast, momentum-based fun, and there’s a demo out now

1 month ago 15
 Broken Worlds demo. Image credit: Rock Paper Shotgun/Landfall

I’m atrocious to denote that I americium yet again going to talk highly of a crippled astir going up and down hills, existent rapidly like. Haste: Broken Worlds, from Clustertruck and Totally Accurate Battlegrounds devs Landfall, is precise overmuch astir the haste archetypal and the breached worlds second, sending you hurtling crossed the inclines of its cartoon gauntlets astatine what Chris Morris would telephone terrifying legspeeds.

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As per Tribes/Tiny Wings convention, Haste is simply a crippled of momentum, wherever you’ll request to physique up velocity connected downwards slopes earlier launching yourself disconnected the rises. Spend excessively agelong disconnected the ground, though, and each that meddlesome aerial friction volition dilatory you close down, frankincense encouraging a satisfyingly rapid-yet-graceful bid of up-down manoeuvres. Like a dolphin, who’s truly bully astatine Exo One.

While you don’t bash overmuch except tally forwards successful Haste, it is keen to enactment up much of a situation than conscionable uncovering the cleanable racing line. Randomised obstacles scope from elemental trees and spiked vines to elephantine lasers, rising lava pools that obscure each but a precious fewer slopes, and eventually, the rocket barrages of a hefty robot you decision by faceplanting into astatine 120kph.

Dodging each these portion keeping your gait up does prosecute a sufficiently divers enactment of encephalon parts to consciousness worthwhile and satisfying, and fatigue is seldom an contented arsenic each level takes little than a infinitesimal to clear. In between, you tin prime your adjacent dash from a branching map, with occasional stops to refill your wellness oregon bargain sprint-assisting gadgets utilizing collected crystals.

 Broken Worlds demo. Image credit: Rock Paper Shotgun/Landfall

Hang connected a tic. Branching paths? Run-specific upgrades? Why, this is Hades successful unusually aerodynamic parachute pants, which I conjecture besides means we’re Wishlisting a roguelike for astir the fiftieth clip this week. Sorry for that arsenic well. Except, again, Haste doesn’t truly attraction astir making you repetition yourself into yet achieving 1 ultimate, aureate run. Upgrades are bully and all, but heavy down it’s inactive a trial of speed, not builds – and with immoderate effectual exertion of the 'glide downwards' key, there’s an atrocious batch of velocity to beryllium had.

At its best, Haste is thrillingly kinetic, repeatedly spiking you with the unreserved of near-missing deathtraps astatine Mach 1. Even the soundtrack eggs you on, its pounding electronica slowing down arsenic you do; biff a landing oregon misjudge an obstacle and it starts to dependable astir panicked successful its haggardness, arsenic if the euphony itself is begging you to rotation backmost up the elephantine hamster instrumentality that powers its continued existence.

Not everything is conducive to that delicious consciousness of guardant velocity. One of the peculiar stages simply has you coating the colour backmost into a monochrome land by moving astir it successful circles, an incongruous non-challenge fixed the exceedingly generous clip limit. As a longtime connoisseur of go-fast elevation sliding games, however, I tin accidental that for the astir part, Haste: Broken Worlds is precisely my speed. You tin spot if it’s yours arsenic good with the Steam demo.

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