Eternal Strands devs are fixing the jank, but also say the jank is the point

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"Much of however it feels is intended," remark Yellow Brick

The subordinate    hang's from a elephantine  enemy's caput  successful  Eternal Strands. Image credit: Yellow Brick Games

A caller Eternal Strands update has made assorted adjustments to the phantasy action-RPG's question and so, restarted the inexhaustible statement arsenic to what mode of jank is 'good' jank.

Posting successful their latest dev roadmap, creators Yellow Brick admit complaints astir protagonist Brynn's motions feeling a spot slippy-slidey, peculiarly erstwhile accelerating oregon decelerating oregon being struck by an object. "Some of you described that her walking/running felt a small spot excessively overmuch similar 'skating' and that the deficiency of precision could beryllium frustrating astatine times," they write.

That slipperiness is benignant of the aim, however. Eternal Strands is broadly a Dragon Adjacent physics sandbox, with objects you tin lob astir with your legally chiseled Jedi caput tricks, and elemental gimcrackery specified arsenic freezing and combustion. Brynn's quality exemplary doesn't basal aloof from each that - portion she has much capableness to nonstop the proceedings, she's besides fundamentally different kid successful the ballpit.

"Something to enactment astir Brynn's question is that overmuch of however it feels is intended and attributable to however a 100% physics-based sandbox crippled similar Eternal Strands is designed to work," the station goes on. "Being an entity that reacts to the physics surrounding her, conscionable similar immoderate different entity successful the world, means that her value and inertia person an interaction connected her movement."

They are, however, trying to find immoderate communal crushed with the detractors. Difficult to find communal crushed erstwhile you're coasting astir similar a seal, I guess, but it decidedly sounds similar alteration for the better. As of today, Bryn's "minimum acceleration velocity has been enhanced". Following the adjacent update "reaching a people velocity oregon slowing down to a afloat halt volition hap quicker" to debar the content of sliding, though if you're lightly clad and equipped determination volition stil beryllium a interaction of "skating". Furthermore, "direction changes volition beryllium overmuch 'snappier'."

Occasionally eccentric handling notwithstanding, Eternal Strands has recovered a pursuing connected Steam. While our ain reviewer Sophie Glass noted its "janky controls", she besides pointed retired that it's the enactment of a tiny team, and described it wide arsenic "consistently astonishing and enjoyable".

In particular, Sophie highlighted "the beauteous improvised chaos of physics systems bumping into each other", adding that "every clip I get flung straight into the sky, oregon a triceratops happening mistimes its ain onslaught and slams a stone the size of a soft into its ain face, I americium filled with the chaotic joyousness of being alive."

Personally, I similar games successful which the physics often betray you. Many are the laughs I person had portion accidentally judo-throwing myself successful Gang Beasts. I'm besides fond of however Eternal Strands harkens backmost to a sillier property of video crippled telekinesis, agelong earlier Control came on and made it each look truthful stylish.

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