Death Stranding 2 Developer Hideo Kojima Says 'I'm the Same as Tom Cruise' — 'I Want to Keep Creating Things Until I Die'

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Metal Gear and Death Stranding creator Hideo Kojima precocious echoed Tom Cruise erstwhile talking astir his aboriginal plans, declaring: "I privation to support creating things until I die."

Since starting retired successful the manufacture astatine Konami successful 1986, Kojima has created a assortment of games, including Snatcher, the innovative sunlight-based GBA rubric Boktai, and the infamous P.T. demo. In a caller interrogation centering astir Kojima’s latest crippled Death Stranding 2: On the Beach, Game*Spark asked Kojima astir his motivations and thoughts connected wherefore helium continues to marque games.

“I’m the aforesaid arsenic Tom Cruise (laughs)," helium said. "My beingness has been dedicated to creating things. That is my joy. I privation to make for arsenic agelong arsenic my assemblage and my encephalon support working. I volition deliberation astir (stopping) if it begins to inconvenience the radical astir me, but I privation to support creating things until I die.”

nullHideo Kojima says helium shares 1 happening successful communal with Tom Cruise. Photo by Phillip Faraone/Getty Images for Kojima Productions.

In likening himself to Cruise, Kojima is astir apt referring to the caller comments made by the histrion astatine the premiere of Mission: Impossible - The Final Reckoning. On the reddish carpet, Cruise told The Hollywood Reporter that helium volition ne'er halt making movies, adjacent quipping that intends to support making them into his 100s.

Talking of movies, successful Kojima’s remark to Game*Spark, helium didn't specify creating games, conscionable creating. This suggests that Kojima is unfastened to making thing that is not a crippled successful the future. In a caller video interrogation with French media outlet Brut, Kojima revealed that, depending connected however Kojima Productions is doing aft it has completed Microsoft crippled OD and Sony crippled Physint, helium would similar to marque a movie.

With their agelong cutscenes and cinematic presentation, immoderate person argued that galore of Kojima’s games are already movie-like (we’ve adjacent worked retired precisely however overmuch of each Kojima crippled is cutscenes). However, successful the interrogation with Game*Spark, Kojima addresses this, explaining that adjacent though his games are influenced by movies, helium is ever focused connected making a crippled archetypal and foremost.

"I grew up watching movies, truthful they power the lighting, quality modeling, absorption and truthful connected (when I marque a game), but I americium conscious of the information that I americium not making a movie, and my cardinal attack is to see what tin lone beryllium done successful a game, including an unusual consciousness of playfulness," helium said.

Kojima’s playfulness is evident successful immoderate of the unexpected cameos and bizarre Easter eggs you tin find successful his games, particularly if you messiness about. Check retired our database of the Death Stranding 2 Easter Eggs, cheats and secrets we’ve recovered truthful far, oregon find retired astir the unusual things you tin marque Sam bash successful the hotsprings.

Of course, Kojima is associated with a movie: an adaptation of Death Stranding itself, which Norman Reedus has said he'd emotion to prima in.

Photo by Phillip Faraone/Getty Images for Kojima Productions.

Verity Townsend is simply a Japan-based freelance writer who antecedently served arsenic editor, contributor and translator for the crippled quality tract Automaton West. She has besides written astir Japanese civilization and movies for assorted publications.

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