I similar to deliberation that, having been supplanted by autoshooters and twig-picking survival games arsenic the Steam Next Fest genre du jour, 2D puzzle-platformers tin ellipse backmost from ubiquity to becoming chill and clever again. In immoderate event, I’ve decidedly enjoyed As I Began To Dream, a charmingly hand-drawn side-scroller that delivers its puzzles with a tactile clickiness consecutive retired of your puerility toolbox. The demo is retired now.
You are Lily, a vaguely Princess Kaguya-lookin' young miss with the powerfulness to flip, rotate, and swap quadrate chunks of scenery. At archetypal this is much of a build-your-own-platforms workout than a ground for existent puzzles, but soon you’ll beryllium umming and ahhing implicit which tile goes where, successful which orientation, and whether you should beryllium teleporting yourself on with it. Especially erstwhile shadowy enemies and laser emitters commencement showing up, and your sheet flips go weaponised arsenic overmuch arsenic they are astir traversal.
Still, these puzzles ne'er request that you juggle much than 2 oregon 3 tiles astatine once. I don’t cognize if the afloat crippled volition grow them successful scope, but I really appreciated however compact each idiosyncratic situation felt: I was ne'er stuck connected a tricky statement for long, and adjacent erstwhile I’d ham-handedly spun the components into an unwinnable situation, resetting (which tin beryllium done astatine immoderate time) meant I hardly mislaid immoderate clip oregon progress.

I fishy the information that Lily is stationary during each this – each that flipping and reversing is performed with the powerfulness of her unknowably Gen Alpha caput – means that this won’t needfully gel with those who similar their puzzle-platformers to much intimately meld the reasoning and hopping parts. In a way, though, this worked conscionable good for me. One contented I consistently person with these kinds of games is the sluggishness, wherever adjacent erstwhile I tin see the solution to a puzzle, I request to endure the labours of tedious crate-shoving and rope-pulling to enactment it into effect.
Planet Of Lana livens up this process by giving you a cute yet competent monkeycat spouse to stock the work, portion As I Began To Dream simply doesn’t fuss with it, allowing you to manipulate the tiles with instant taps. The result? With the objection of immoderate aboriginal puzzles, wherever you’ll request to ticker immoderate small monster baddies locomotion into the doom you’ve crafted for them, there’s astir ne'er a hold betwixt that precious "Eureka" infinitesimal of solving a puzzle and the infinitesimal of its execution.
The afloat game’s situation volition beryllium maintaining this immediacy and snappiness implicit what will, logically, beryllium a bid of much hard and intricate puzzles. But fixed however good the demo does astatine making its tile swap games feel good, I’ll happily springiness it the chance.